Beam Particle Culling Problem

Hi guys. So after messing with the beam particle and getting it to render closer to how I want, I ran into some strange culling behavior once I started using tangents for the end and start point of the particle. I spawn the beam particle effect in code, as well as the actors that they are attached to. Once the chain of actors is created, I set the tangents of the beam particles. Any ideas as to why the beam particle might cull some a part of itself when bending? is there a way to create a beam that will face the camera from any direction? you know something more rounded.

Thanks guys
Update: I attached a picture of the problem

https://drive.google.com/open?id=0BzQ1pvUGriI3M2VWSk9LdWhnS0k&authuser=0

Update 2: I just realized that the image does not show on the question, but you can copy the link, it will direct you to my drive which has that file

Heya,

The question is quite old, but I think I have the answer. If your material was doublesided, you won’t have the culling anymore, but you will have other ugly artifacts from the twisting of the beam.