Hi guys. So after messing with the beam particle and getting it to render closer to how I want, I ran into some strange culling behavior once I started using tangents for the end and start point of the particle. I spawn the beam particle effect in code, as well as the actors that they are attached to. Once the chain of actors is created, I set the tangents of the beam particles. Any ideas as to why the beam particle might cull some a part of itself when bending? is there a way to create a beam that will face the camera from any direction? you know something more rounded.
Thanks guys
Update: I attached a picture of the problem
https://drive.google.com/open?id=0BzQ1pvUGriI3M2VWSk9LdWhnS0k&authuser=0
Update 2: I just realized that the image does not show on the question, but you can copy the link, it will direct you to my drive which has that file