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Making my pawn move and adding acceleration/deceleration & incremental control


I am trying to make a basic flight model for an aircraft with gravity. Currently I have pitch, rolling, and yaw working via blue prints. However, I need help with the following:

1) Making my pawn/aircraft move forward. It must continuously move forward.

2) Adding acceleration/deceleration. This would control the rate of forward momentum/speed.

3) Adding incremental controls. Currently I have assigned pitch, roll and yaw to an Xbox 360 controller. However, there is no incremental control and merely moving the stick a tiny bit to the right will make the pawn roll at full speed.

Any help or pointers on how this can be accomplished via blue prints would be appreciated.

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asked Aug 28 '14 at 05:03 AM in Blueprint Scripting

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For incremental controls, go to your project settings via the edit menu. Find the section labeled Input. In it you can add input axis and action mappings. There's a good tutorial explaining how this work at https://docs.unrealengine.com/latest/INT/Programming/Tutorials/PlayerInput/index.html

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answered Jul 10 '17 at 02:03 PM

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