Android game crashes after splash screen on device UE4.21.2
I understand there are several same entries on the answerhub, but still failed after trying those possible solutions.
Devices thru google play store in alpha and published
Samsung CE0168 Android Ver. 5.1.1
Asus Chromebook C523N Version 74.0.3729.159 (Official Build) (64-bit) Same situation happens to few different devices, but above are what constantly test with.
My simple 2d game crashes after splash screen. It works perfectly fine on the same Samsung tablet if I play it thru UE4(using launch options). But it crashes when I download it thru google play store.
Solutions I tried besides several other minor things and combinations of things….
There are also few different ones such as fixing UMG, but I didn’t get it since the situation seems to be different.
I am not familiar with coding, and that’s why I love UE4 with visual scripting. So fixing this thru hard coding will be challenging for me… So I didn’t try this one yet.
I attached log from SDK from tablet and crash log from play store.
Thanks in advance link text
asked May 30 '19 at 04:26 AM in Packaging & Deployment
Sad.. no help... Well, I found a solution with help from my friend. The easiest and the simplest way to fix this is to change it to development instead of shipping. However, it is not the best way since it increases file size a lot. Also you have to build apk and obb separate because you have to upload them separately to playstore.
answered Jun 12 '19 at 02:57 PM
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