Missing precompiled manifest for 'EditorWidgets'
I can't package my project because of this error:
What does it mean? How can I fix it?
asked May 30 '19 at 02:03 PM in Packaging & Deployment
After rolling back the project a couple of commits back, I noticed that the error began to appear after the implementation of custom asset type. The point is that the
for me it began after I added custom c++ user widget. I'm finded difference in my .uproject : "Modules" section "Additional Dependencies" there are two new words "UMG" and "EditorWidget". Just delete this words and after compile, packaging and play - all new logic worked fine for me.
answered Jun 07 '19 at 12:45 PM
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