How can I do something like this?
I want to make a material that will turn a cube mesh into a bilboard thing.
How can I do something like this?
I want to make a material that will turn a cube mesh into a bilboard thing.
Hi! There is a material node called InteriorCubemap. I think you can adjust settings to get desired result. 100 UE4 Tips and Tricks | Unreal Fest Europe 2019 | Unreal Engine - YouTube This is video from UE4 conference a take a look.
I’m not really good with the material editor so I’m not really sure how to do that even with that node
As I understand, you want to take a cube and change its shape so it looks like the combination of 2 intersecting 2-sided quads.
Assuming the cube is broken along the edges, you need to:
Also, we’ll get rid of the top and bottom faces:
Since this is for grass, I guess you are already using a masked material. So, masking makes sense. You can multpily your current mask with 1-abs(Z component of vertex normal) to mask them.
Thank you!