Animation Sharing Plugin Removes Collision
I set up the new Animation Sharing system and have it working. However, the skeletal meshes that are now using the system now have their collision removed and I'm not sure why. I have dug into the source code and I can't find the reasoning.
For example, I have an enemy. Normally, I can shoot the enemy mesh's limbs. With Animation Sharing enabled, the mesh no longer has collision and can't be shot.
This is stated nowhere in the documentation nor does it quite make sense based on my understanding of how the system works. Is this a bug or intentional?
asked May 30 '19 at 09:38 PM in Bug Reports
Follow this question
Once you sign in you will be able to subscribe for any updates here