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Animation Sharing Plugin Removes Collision

I set up the new Animation Sharing system and have it working. However, the skeletal meshes that are now using the system now have their collision removed and I'm not sure why. I have dug into the source code and I can't find the reasoning.

For example, I have an enemy. Normally, I can shoot the enemy mesh's limbs. With Animation Sharing enabled, the mesh no longer has collision and can't be shot.

This is stated nowhere in the documentation nor does it quite make sense based on my understanding of how the system works. Is this a bug or intentional?

Product Version: UE 4.22
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asked May 30 '19 at 09:38 PM in Bug Reports

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Duddee
11 1 4

avatar image Jeff A ♦♦ STAFF Jun 04 '19 at 07:09 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image ZomboJoe 2 days ago

I have the exact same issue. All collision is disabled on the skeletal mesh when Animation Sharing is applied to it.

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