Make projectile ignore the same projectile spawned (Collision -help!))
Hello, so i'm trying to create multiple projectiles being fired at once from one spawn position and from that pos, they are going to spread in angles that I set (Like in example bellow)
-I've tried setting up a new object type and in that projectile setting it so it to that type and also making it ignore that type of object. -I'm using already created twinstickprojectile blueprint (edited it a bit, but the premise is the same).
So can anybody please tell me how can I make the projectile ignore another spawned projectile on the same location (of the same kind and class). -I want to make abilities in the game like this, but can't get passed this problem..
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