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Launch and Package Fail After turning off a plugin

Hi, I'm trying to reduce APK size by turning off some plugins, but no matter which one I turn off, i get this error launching or packaging my project.If i turn the plugin(s) back on everything works again...

Any suggestion?

Hear is the part of the log reporting the error:

alt text

Hear the complet log:

 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPlatformFile: Not using cached read wrapper
 LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
 LogStats: Stats thread started at 0.262201
 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
 LogPluginManager: Mounting plugin Paper2D
 LogPluginManager: Mounting plugin AISupport
 LogPluginManager: Mounting plugin LightPropagationVolume
 LogPluginManager: Mounting plugin ActorLayerUtilities
 LogPluginManager: Mounting plugin AnimationSharing
 LogPluginManager: Mounting plugin CLionSourceCodeAccess
 LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
 LogPluginManager: Mounting plugin GitSourceControl
 LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
 LogPluginManager: Mounting plugin NullSourceCodeAccess
 LogPluginManager: Mounting plugin PerforceSourceControl
 LogPluginManager: Mounting plugin SubversionSourceControl
 LogPluginManager: Mounting plugin UObjectPlugin
 LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
 LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
 LogPluginManager: Mounting plugin XCodeSourceCodeAccess
 LogPluginManager: Mounting plugin AssetManagerEditor
 LogPluginManager: Mounting plugin CryptoKeys
 LogPluginManager: Mounting plugin DataValidation
 LogPluginManager: Mounting plugin FacialAnimation
 LogPluginManager: Mounting plugin GameplayTagsEditor
 LogPluginManager: Mounting plugin MacGraphicsSwitching
 LogPluginManager: Mounting plugin MaterialAnalyzer
 LogPluginManager: Mounting plugin MobileLauncherProfileWizard
 LogPluginManager: Mounting plugin PluginBrowser
 LogPluginManager: Mounting plugin SpeedTreeImporter
 LogPluginManager: Mounting plugin DatasmithContent
 LogPluginManager: Mounting plugin VariantManagerContent
 LogPluginManager: Mounting plugin AppleImageUtils
 LogPluginManager: Mounting plugin AppleVision
 LogPluginManager: Mounting plugin BackChannel
 LogPluginManager: Mounting plugin CharacterAI
 LogPluginManager: Mounting plugin GeometryCache
 LogPluginManager: Mounting plugin HTML5Networking
 LogPluginManager: Mounting plugin ProxyLODPlugin
 LogPluginManager: Mounting plugin SkeletalReduction
 LogPluginManager: Mounting plugin MagicLeap
 LogPluginManager: Mounting plugin MagicLeapMedia
 LogPluginManager: Mounting plugin AndroidMedia
 LogPluginManager: Mounting plugin AvfMedia
 LogPluginManager: Mounting plugin ImgMedia
 LogPluginManager: Mounting plugin LinearTimecode
 LogPluginManager: Mounting plugin MediaCompositing
 LogPluginManager: Mounting plugin MediaPlayerEditor
 LogPluginManager: Mounting plugin WebMMedia
 LogPluginManager: Mounting plugin WmfMedia
 LogPluginManager: Mounting plugin TcpMessaging
 LogPluginManager: Mounting plugin UdpMessaging
 LogPluginManager: Mounting plugin ActorSequence
 LogPluginManager: Mounting plugin LevelSequenceEditor
 LogPluginManager: Mounting plugin MatineeToLevelSequence
 LogPluginManager: Mounting plugin NetcodeUnitTest
 LogPluginManager: Mounting plugin NUTUnrealEngine4
 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
 LogPluginManager: Mounting plugin OnlineSubsystemIOS
 LogPluginManager: Mounting plugin OnlineSubsystem
 LogPluginManager: Mounting plugin OnlineSubsystemNull
 LogPluginManager: Mounting plugin OnlineSubsystemUtils
 LogPluginManager: Mounting plugin LauncherChunkInstaller
 LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
 LogPluginManager: Mounting plugin AndroidMoviePlayer
 LogPluginManager: Mounting plugin AndroidPermission
 LogPluginManager: Mounting plugin AppleMoviePlayer
 LogPluginManager: Mounting plugin ArchVisCharacter
 LogPluginManager: Mounting plugin AudioCapture
 LogPluginManager: Mounting plugin CableComponent
 LogPluginManager: Mounting plugin CustomMeshComponent
 LogPluginManager: Mounting plugin EditableMesh
 LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
 LogPluginManager: Mounting plugin Firebase
 LogPluginManager: Mounting plugin GoogleCloudMessaging
 LogPluginManager: Mounting plugin IOSDeviceProfileSelector
 LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
 LogPluginManager: Mounting plugin LocationServicesBPLibrary
 LogPluginManager: Mounting plugin MobilePatchingUtils
 LogPluginManager: Mounting plugin OculusVR
 LogPluginManager: Mounting plugin PhysXVehicles
 LogPluginManager: Mounting plugin ProceduralMeshComponent
 LogPluginManager: Mounting plugin RuntimePhysXCooking
 LogPluginManager: Mounting plugin SignificanceManager
 LogPluginManager: Mounting plugin SteamVR
 LogPluginManager: Mounting plugin WebMMoviePlayer
 LogPluginManager: Mounting plugin WindowsMoviePlayer
 LogInit: Using libcurl 7.55.1-DEV
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.1.1
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
 LogInit:  - LocalHostAddr = Default
 LogInit:  - BufferSize = 65536
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogInit: Build: ++UE4+Release-4.22-CL-6574378
 LogInit: Engine Version: 4.22.2-6574378+++UE4+Release-4.22
 LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
 LogInit: Net CL: 5660361
 LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, GPU: NVIDIA GeForce GTX 1080 Ti
 LogInit: Compiled (64-bit): May 20 2019 09:54:56
 LogInit: Compiled with Visual C++: 19.16.27025.01
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.22
 LogInit: Command Line: 
 LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.22/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogDevObjectVersion: Number of dev versions registered: 23
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
 LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
 LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
 LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
 LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
 LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
 LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
 LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
 LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
 LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
 LogConfig: Setting CVar [[r.setres:1280x720]]
 LogConfig: Setting CVar [[r.VSync:0]]
 LogConfig: Setting CVar [[r.RHICmdBypass:0]]
 LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Engine.ini]
 LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
 LogConfig: Setting CVar [[r.MobileHDR:1]]
 LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
 LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
 LogConfig: Setting CVar [[r.MobileMSAA:1]]
 LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
 LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]]
 LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
 LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
 LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
 LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
 LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
 LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
 LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
 LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
 LogConfig: Setting CVar [[r.TextureStreaming:1]]
 LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
 LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
 LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
 LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
 LogConfig: Setting CVar [[r.ForwardShading:0]]
 LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
 LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
 LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
 LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
 LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
 LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
 LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
 LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
 LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
 LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
 LogConfig: Setting CVar [[r.CustomDepth:1]]
 LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
 LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
 LogConfig: Setting CVar [[r.DOF.Algorithm:1]]
 LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
 LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
 LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
 LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
 LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
 LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
 LogConfig: Setting CVar [[r.UsePreExposure:0]]
 LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
 LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
 LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
 LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
 LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
 LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
 LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
 LogConfig: Setting CVar [[r.StencilForLODDither:0]]
 LogConfig: Setting CVar [[r.EarlyZPass:3]]
 LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
 LogConfig: Setting CVar [[r.DBuffer:1]]
 LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
 LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
 LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
 LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
 LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
 LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
 LogConfig: Setting CVar [[r.GBufferFormat:1]]
 LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
 LogConfig: Setting CVar [[vr.InstancedStereo:0]]
 LogConfig: Setting CVar [[vr.MultiView:0]]
 LogConfig: Setting CVar [[vr.MobileMultiView:0]]
 LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
 LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
 LogConfig: Setting CVar [[vr.ODSCapture:0]]
 LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
 LogConfig: Setting CVar [[r.RayTracing:0]]
 LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
 LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
 LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
 LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
 LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
 LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
 LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
 LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
 LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
 LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
 LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
 LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
 LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
 LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
 LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
 LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
 LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
 LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Engine.ini]
 LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Engine.ini]
 LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
 LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
 LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
 LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
 LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
 LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
 LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
 LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
 LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
 LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
 LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
 LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
 LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
 LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Engine.ini]
 LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
 LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
 LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
 LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
 LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
 LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
 LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
 LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
 LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
 LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
 LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
 LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
 LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
 LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Engine.ini]
 LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Engine.ini]
 LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
 LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
 LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
 LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
 LogConfig: Setting CVar [[r.ShadowQuality:5]]
 LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
 LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
 LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
 LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
 LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
 LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
 LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
 LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
 LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
 LogConfig: Setting CVar [[r.AOQuality:2]]
 LogConfig: Setting CVar [[r.VolumetricFog:1]]
 LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
 LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
 LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
 LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
 LogConfig: Setting CVar [[r.CapsuleShadows:1]]
 LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
 LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
 LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
 LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
 LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
 LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
 LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
 LogConfig: Setting CVar [[r.LensFlareQuality:2]]
 LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
 LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
 LogConfig: Setting CVar [[r.BloomQuality:5]]
 LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
 LogConfig: Setting CVar [[r.Upscale.Quality:3]]
 LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
 LogConfig: Setting CVar [[r.LightShaftQuality:1]]
 LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
 LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
 LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
 LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
 LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
 LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
 LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
 LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
 LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
 LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
 LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
 LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
 LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
 LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
 LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
 LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
 LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
 LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
 LogConfig: Setting CVar [[r.Streaming.Boost:1]]
 LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
 LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
 LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
 LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
 LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
 LogConfig: Setting CVar [[r.RefractionQuality:2]]
 LogConfig: Setting CVar [[r.SSR.Quality:3]]
 LogConfig: Setting CVar [[r.SceneColorFormat:4]]
 LogConfig: Setting CVar [[r.DetailMode:2]]
 LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
 LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
 LogConfig: Setting CVar [[r.SSS.Scale:1]]
 LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
 LogConfig: Setting CVar [[r.SSS.Quality:1]]
 LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
 LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
 LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
 LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
 LogConfig: Setting CVar [[grass.DensityScale:1.0]]
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogHAL: Display: Platform has ~ 32 GB [34270531584 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
 LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0        ; Required until we fix HLR fall-out]]
 LogInit: Going up to parent DeviceProfile []
 LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
 LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
 LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
 LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
 LogConfig: Setting CVar [[r.ShadowQuality:5]]
 LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
 LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
 LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
 LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
 LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
 LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
 LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
 LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
 LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
 LogConfig: Setting CVar [[r.AOQuality:2]]
 LogConfig: Setting CVar [[r.VolumetricFog:1]]
 LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
 LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
 LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
 LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
 LogConfig: Setting CVar [[r.CapsuleShadows:1]]
 LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
 LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
 LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
 LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
 LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
 LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
 LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
 LogConfig: Setting CVar [[r.LensFlareQuality:2]]
 LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
 LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
 LogConfig: Setting CVar [[r.BloomQuality:5]]
 LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
 LogConfig: Setting CVar [[r.Upscale.Quality:3]]
 LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
 LogConfig: Setting CVar [[r.LightShaftQuality:1]]
 LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
 LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
 LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
 LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
 LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
 LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
 LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
 LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
 LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
 LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
 LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
 LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
 LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
 LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
 LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
 LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
 LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
 LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
 LogConfig: Setting CVar [[r.Streaming.Boost:1]]
 LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
 LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
 LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
 LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
 LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
 LogConfig: Setting CVar [[r.RefractionQuality:2]]
 LogConfig: Setting CVar [[r.SSR.Quality:3]]
 LogConfig: Setting CVar [[r.SceneColorFormat:4]]
 LogConfig: Setting CVar [[r.DetailMode:2]]
 LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
 LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
 LogConfig: Setting CVar [[r.SSS.Scale:1]]
 LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
 LogConfig: Setting CVar [[r.SSS.Quality:1]]
 LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
 LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
 LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
 LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Scalability.ini]
 LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
 LogConfig: Setting CVar [[grass.DensityScale:1.0]]
 LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
 LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
 LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
 LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Config/Windows/Engine.ini]
 LogInit: Computer: DESKTOP-C4P4B4Q
 LogInit: User: matty
 LogInit: CPU Page size=4096, Cores=4
 LogInit: High frequency timer resolution =10.000000 MHz
 LogMemory: Memory total: Physical=31.9GB (32GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 96.27 MB used, 96.27 MB peak
 LogMemory: Process Virtual Memory: 90.56 MB used, 90.56 MB peak
 LogMemory: Physical Memory: 5511.43 MB used,  27171.50 MB free, 32682.93 MB total
 LogMemory: Virtual Memory: 4643.67 MB used,  134213088.00 MB free, 134217728.00 MB total
 LogInit: Using OS detected language (it-IT).
 LogInit: Using OS detected locale (it-IT).
 LogTextLocalizationManager: No specific localization for 'it-IT' exists, so the 'it' localization will be used.
 LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/it/Editor.locres' could not be opened for reading!
 LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/it/EditorTutorials.locres' could not be opened for reading!
 LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/it/Keywords.locres' could not be opened for reading!
 LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/it/Category.locres' could not be opened for reading!
 LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/it/ToolTips.locres' could not be opened for reading!
 LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/it/PropertyNames.locres' could not be opened for reading!
 LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/it/Engine.locres' could not be opened for reading!
 LogInit: Setting process to per monitor DPI aware
 LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
 LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
 LogHMD: Failed to initialize OpenVR with code 110
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1080 Ti' (Feature Level 11_0)
 LogD3D11RHI:       11127/0/16341 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
 LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/16341 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x1b06 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA GeForce GTX 1080 Ti' (P:1 D:1)
 LogWindows:    1. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:1)
 LogWindows:    2. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
 LogWindows:    3. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
 LogWindows: DebugString: FoundDriverCount:4 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1080 Ti
 LogD3D11RHI:   Driver Version: 430.86 (internal:26.21.14.3086, unified:430.86)
 LogD3D11RHI:      Driver Date: 5-22-2019
 LogRHI: Texture pool is 7788 MB (70% of 11127 MB)
 LogD3D11RHI: Async texture creation enabled
 LogRendererCore: FGlobalReadBuffer::InitRHI
 LogRendererCore: FGlobalReadBuffer::InitRHI
 LogRendererCore: FGlobalReadBuffer::InitRHI
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
 LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
 LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
 LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
 LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
 LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
 LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
 LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
 LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
 LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
 LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
 LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
 LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
 LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
 LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
 LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
 LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
 LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
 LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
 LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
 LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
 LogTargetPlatformManager: Display: Building Assets For Windows
 LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
 LogShaderCompilers: Guid format shader working directory is -29 characters bigger than the processId version (../../../../../../MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Intermediate/Shaders/WorkingDirectory/11468/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/matty/AppData/Local/Temp/UnrealShaderWorkingDir/7964FE0A40D32E4CD765B89F0BACFD61/'.
 LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
 LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
 LogShaderCompilers: Display: Using Local Shader Compiler.
 LogDerivedDataCache: Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.04s 71MB C:/Users/matty/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/matty/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
 LogDerivedDataCache: Using Local data cache path C:/Users/matty/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
 LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
 LogMaterial: Verifying Global Shaders for PCD3D_SM5
 LogSlate: Using FreeType 2.6.0
 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogAssetRegistry: FAssetRegistry took 0.0313 seconds to start up
 LogInit: Selected Device Profile: [Windows]
 LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
 LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
 LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
 LogMeshReduction: No distributed automatic mesh merging module available
 LogMeshMerging: No distributed automatic mesh merging module available
 LogNetVersion: GG_Alpha_02 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 486637402)
 LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.033123 seconds
 LogUObjectArray: 42205 objects as part of root set at end of initial load.
 LogUObjectAllocator: 7325032 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
 LogOcInput: OculusInput pre-init called
 LogEngine: Initializing Engine...
 LogHMD: Failed to initialize OpenVR with code 110
 LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
 LogInit: Initializing FReadOnlyCVARCache
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Altoparlanti (2- Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
 LogDerivedDataCache: Saved boot cache 0.03s 71MB C:/Users/matty/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogEngineSessionManager: EngineSessionManager initialized
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Localization service is disabled
 LogFileCache: Scanning file cache for directory 'C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Content/' took 0.02s
 LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook: Display: Mobile HDR setting 1
 SourceControl: Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Content/Levels/Menus/Level_Title.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogUObjectHash: Compacting FUObjectHashTables data took   1.22ms
 LogAIModule: Creating AISystem for world Level_Title
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 LogUObjectHash: Compacting FUObjectHashTables data took   1.52ms
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,12ms to complete.
 LogFileHelpers: Loading map 'Level_Title' took 0.071
 LogCollectionManager: Loaded 0 collections in 0.001282 seconds
 LogFileCache: Scanning file cache for directory 'C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Content/Developers/matty/Collections/' took 0.00s
 LogFileCache: Scanning file cache for directory 'C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/Content/Collections/' took 0.00s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0061 seconds. Added 2729 classes and 655 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
 LogSlate: Took 0.000112 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 LogSlate: Took 0.000138 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
 LogRenderer: Reallocating scene render targets to support 856x1284 Format 10 NumSamples 1 (Frame:1).
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
 LogLoad: (Engine Initialization) Total time: 7.17 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
 LogAssetRegistry: Asset discovery search completed in 4.3420 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000046 seconds (updated 0 objects)
 LogContentStreaming: Texture pool size now 1000 MB
 LogTcpMessaging: Started Connection to '127.0.0.1:6666'
 LogSlate: FSceneViewport::OnFocusLost() reason 2
 LogSlate: Window 'Plugins' being destroyed
 LogSlate: Window 'Plugins' being destroyed
 LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
 LogSlate: FSceneViewport::OnFocusLost() reason 2
 LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
 LogPlayLevel: Launcher Device ID: Android_ASTC@abc2d605
 LogPlayLevel: PlayLevel: No blueprints needed recompiling
 LogCook: Display: Creating asset registry
 LogSlate: Took 0.000111 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
 LogCook: Display: Discovering localized assets
 LogCook: Display: Cooked content cleared for platform AllDesktop
 LogCook: Display: Unable to read previous cook inisettings for platform AllDesktop invalidating cook
 LogCook: Display: Cooked content cleared for platform MacClient
 LogCook: Display: Unable to read previous cook inisettings for platform MacClient invalidating cook
 LogCook: Display: Cooked content cleared for platform MacNoEditor
 LogCook: Display: Unable to read previous cook inisettings for platform MacNoEditor invalidating cook
 LogCook: Display: Cooked content cleared for platform MacServer
 LogCook: Display: Unable to read previous cook inisettings for platform MacServer invalidating cook
 LogCook: Display: Cooked content cleared for platform Mac
 LogCook: Display: Unable to read previous cook inisettings for platform Mac invalidating cook
 LogCook: Display: Cooked content cleared for platform WindowsClient
 LogCook: Display: Unable to read previous cook inisettings for platform WindowsClient invalidating cook
 LogCook: Display: Cooked content cleared for platform WindowsNoEditor
 LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
 LogCook: Display: Cooked content cleared for platform WindowsServer
 LogCook: Display: Unable to read previous cook inisettings for platform WindowsServer invalidating cook
 LogCook: Display: Cooked content cleared for platform Windows
 LogCook: Display: Unable to read previous cook inisettings for platform Windows invalidating cook
 LogCook: Display: Cooked content cleared for platform Android
 LogCook: Display: Unable to read previous cook inisettings for platform Android invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_ASTC
 LogCook: Display: Unable to read previous cook inisettings for platform Android_ASTC invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_ATC
 LogCook: Display: Unable to read previous cook inisettings for platform Android_ATC invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_DXT
 LogCook: Display: Unable to read previous cook inisettings for platform Android_DXT invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_ETC1
 LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1 invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_ETC1a
 LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1a invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_ETC2
 LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC2 invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_PVRTC
 LogCook: Display: Unable to read previous cook inisettings for platform Android_PVRTC invalidating cook
 LogCook: Display: Cooked content cleared for platform AndroidClient
 LogCook: Display: Unable to read previous cook inisettings for platform AndroidClient invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_ASTCClient
 LogCook: Display: Unable to read previous cook inisettings for platform Android_ASTCClient invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_ATCClient
 LogCook: Display: Unable to read previous cook inisettings for platform Android_ATCClient invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_DXTClient
 LogCook: Display: Unable to read previous cook inisettings for platform Android_DXTClient invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_ETC1Client
 LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1Client invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_ETC1aClient
 LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1aClient invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_ETC2Client
 LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC2Client invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_PVRTCClient
 LogCook: Display: Unable to read previous cook inisettings for platform Android_PVRTCClient invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_Multi
 LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
 LogCook: Display: Cooked content cleared for platform Android_MultiClient
 LogCook: Display: Unable to read previous cook inisettings for platform Android_MultiClient invalidating cook
 LogCook: Display: Cooked content cleared for platform HTML5
 LogCook: Display: Unable to read previous cook inisettings for platform HTML5 invalidating cook
 LogCook: Display: Cooked content cleared for platform IOSClient
 LogCook: Display: Unable to read previous cook inisettings for platform IOSClient invalidating cook
 LogCook: Display: Cooked content cleared for platform IOS
 LogCook: Display: Unable to read previous cook inisettings for platform IOS invalidating cook
 LogCook: Display: Cooked content cleared for platform TVOSClient
 LogCook: Display: Unable to read previous cook inisettings for platform TVOSClient invalidating cook
 LogCook: Display: Cooked content cleared for platform TVOS
 LogCook: Display: Unable to read previous cook inisettings for platform TVOS invalidating cook
 LogCook: Display: Cooked content cleared for platform LinuxClient
 LogCook: Display: Unable to read previous cook inisettings for platform LinuxClient invalidating cook
 LogCook: Display: Cooked content cleared for platform LinuxNoEditor
 LogCook: Display: Unable to read previous cook inisettings for platform LinuxNoEditor invalidating cook
 LogCook: Display: Cooked content cleared for platform LinuxServer
 LogCook: Display: Unable to read previous cook inisettings for platform LinuxServer invalidating cook
 LogCook: Display: Cooked content cleared for platform Linux
 LogCook: Display: Unable to read previous cook inisettings for platform Linux invalidating cook
 LogCook: Display: Cooked content cleared for platform Lumin
 LogCook: Display: Unable to read previous cook inisettings for platform Lumin invalidating cook
 LogCook: Display: Cooked content cleared for platform LuminClient
 LogCook: Display: Unable to read previous cook inisettings for platform LuminClient invalidating cook
 LogCook: Display: Sandbox cleanup took 1.608 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac WindowsClient WindowsNoEditor WindowsServer Windows Android Android_ASTC Android_ATC Android_DXT Android_ETC1 Android_ETC1a Android_ETC2 Android_PVRTC AndroidClient Android_ASTCClient Android_ATCClient Android_DXTClient Android_ETC1Client Android
 _ETC1aClient Android_ETC2Client Android_PVRTCClient Android_Multi Android_MultiClient HTML5 IOSClient IOS TVOSClient TVOS LinuxClient LinuxNoEditor LinuxServer Linux Lumin LuminClient  iterative false
 LogMaterial: Verifying Global Shaders for GLSL_ES2
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 LogContentBrowser: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0002 seconds. Added 0 classes and 0 folders.
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 LogCook: Display: Cooked packages 299 Packages Remain 31 Total 330
 LogUObjectHash: Compacting FUObjectHashTables data took   1.12ms
 LogCook: Display: Cooked packages 303 Packages Remain 30 Total 333
 LogUObjectHash: Compacting FUObjectHashTables data took   1.42ms
 LogCook: Display: Cooked packages 313 Packages Remain 29 Total 342
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 LogCook: Display: Cooked packages 330 Packages Remain 1 Total 331
 LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
 LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
 LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
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 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
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 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
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 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
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 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
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 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
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 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogAssetRegistryGenerator: Chunk: 0, Started with 328 packages, Final after dependency resolve: 328
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 328, size is 129.29kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
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 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
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 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
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 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
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 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
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 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
 LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
 LogAssetRegistryGenerator: Display: Saving asset registry.
 LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is  0.04kb
 LogAssetRegistryGenerator: Display: Done saving asset registry.
 LogCook: Display: Cook by the book total time in tick 2.473330s total time 7.856619
 LogCook: Display: Peak Used virtual 1795MB Peak Used physical 995MB
 LogCook: Display: Hierarchy Timer Information:
 LogCook: Display:   Root: 0.000s (0)
 LogCook: Display:     StartCookByTheBookTime: 2.810s (1)
 LogCook: Display:       GenerateAssetRegistryTime: 0.000s (1)
 LogCook: Display:       CleanSandboxTime: 1.608s (1)
 LogCook: Display:         ProcessingAccessedStrings: 0.399s (38)
 LogCook: Display:       CollectFilesToCook: 0.176s (1)
 LogCook: Display:         CookModificationDelegate: 0.000s (1)
 LogCook: Display:         SearchForPackageOnDisk: 0.000s (1)
 LogCook: Display:         GeneratePackageNames: 0.000s (1)
 LogCook: Display:       GenerateLongPackageName: 0.001s (1)
 LogCook: Display:     TickCookOnTheSide: 2.468s (41)
 LogCook: Display:       LoadPackage: 0.018s (20)
 LogCook: Display:       CallBeginCacheForCookedPlatformData: 0.003s (41)
 LogCook: Display:       PostLoadPackageFixup: 0.000s (41)
 LogCook: Display:       SavingPackages: 0.972s (41)
 LogCook: Display:         EnqueueUnsavedPackages: 0.001s (23)
 LogCook: Display:         PrecachePlatformDataForNextPackage: 0.000s (312)
 LogCook: Display:         PrecachePlatformDataForNextNextPackage: 0.075s (311)
 LogCook: Display:         SaveCookedPackage: 0.886s (330)
 LogCook: Display:           LoadPackage: 0.000s (330)
 LogCook: Display:           GEditorSavePackage: 0.872s (330)
 LogCook: Display:             ConvertingBlueprints: 0.004s (330)
 LogCook: Display:             VerifyCanCookPackage: 0.001s (328)
 LogCook: Display:     GeneratingBlueprintAssets: 0.002s (1)
 LogCook: Display:     SavingCurrentIniSettings: 0.039s (1)
 LogCook: Display:       ProcessingAccessedStrings: 0.010s (1)
 LogCook: Display:     SavingAssetRegistry: 1.793s (1)
 LogCook: Display:       BuildChunkManifest: 0.360s (38)
 LogCook: Display:       SaveManifests: 0.003s (38)
 LogCook: Display:       SaveRealAssetRegistry: 1.285s (38)
 LogCook: Display:       WriteCookerOpenOrder: 0.145s (38)
 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 4.122711
 LogPlayLevel: Running AutomationTool...
 LogPlayLevel: Parsing command line: -ScriptsForProject=C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/GG_Alpha_02.uproject BuildCookRun -project=C:/MellowStudios/GnignoGnagno/Alpha/GG_Alpha_02/GG_Alpha_02/GG_Alpha_02.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe="C:\Program File
 s\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -utf8output -platform=Android_ASTC -targetplatform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/Levels/Menus/Level_Title -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -c
 mdline="/Game/Levels/Menus/Level_Title -Messaging" -device=Android_ASTC@abc2d605 -addcmdline="-SessionId=935CE6B9496760DA4F0FD299E0AA79F6 -SessionOwner='matty' -SessionName='Launch On Device'  " -run
 LogPlayLevel: Setting up ProjectParams for C:\MellowStudios\GnignoGnagno\Alpha\GG_Alpha_02\GG_Alpha_02\GG_Alpha_02.uproject
 LogPlayLevel: GG_Alpha_02.uproject requires a temporary target.cs to be generated (AlembicImporter plugin is disabled)
 LogPlayLevel: ********** BUILD COMMAND STARTED **********
 LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.762992
 LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe GG_Alpha_02 Android Development -Project=C:\MellowStudios\GnignoGnagno\Alpha\GG_Alpha_02\GG_Alpha_02\GG_Alpha_02.uproject  C:\MellowStudios\GnignoGnagno\Alpha\GG_Alpha_02\GG_Alpha_02\GG_Alpha_02.uproject -NoUBTMakefiles  -remoteini="C:\MellowStudios\GnignoGn
 agno\Alpha\GG_Alpha_02\GG_Alpha_02" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest=C:\MellowStudios\GnignoGnagno\Alpha\GG_Alpha_02\GG_Alpha_02\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\matty\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\
 UBT-GG_Alpha_02-Android-Development.txt"
 LogPlayLevel: Error:   ERROR: Unhandled exception: System.ArgumentException: Caratteri non validi nel percorso.
 LogPlayLevel:             in System.IO.Path.NewNormalizePath(String path, Int32 maxPathLength, Boolean expandShortPaths)
 LogPlayLevel:             in System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
 LogPlayLevel:             in System.IO.Path.GetFullPathInternal(String path)
 LogPlayLevel:             in Tools.DotNETCommon.FileReference..ctor(String InPath) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\FileReference.cs:riga 31
 LogPlayLevel:             in UnrealBuildTool.DynamicCompilation.RequiresCompilation(HashSet`1 SourceFiles, FileReference AssemblySourceListFilePath, FileReference OutputAssemblyPath) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:riga 71
 LogPlayLevel:             in UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompil
 ation.cs:riga 390
 LogPlayLevel:             in UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Paren
 t) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:riga 109
 LogPlayLevel:             in UnrealBuildTool.RulesCompiler.CreateEngineOrEnterpriseRulesAssembly(DirectoryReference RootDirectory, String AssemblyPrefix, IReadOnlyList`1 Plugins, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Parent) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:riga 402
 LogPlayLevel:             in UnrealBuildTool.RulesCompiler.CreateEngineRulesAssembly(Boolean bUsePrecompiled, Boolean bSkipCompile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:riga 333
 LogPlayLevel:             in UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:riga 441
 LogPlayLevel:             in UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:riga 546
 LogPlayLevel:             in UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:riga 0
 LogPlayLevel:             in UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:riga 411
 LogPlayLevel:             in UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:riga 218
 LogPlayLevel:             in UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:riga 191
 LogPlayLevel:             in UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:riga 443
 LogPlayLevel: Took 0,49618s to run UnrealBuildTool.exe, ExitCode=5
 LogPlayLevel: Error: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\matty\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-GG_Alpha_02-Android-Development.txt)
 LogPlayLevel:        (see C:\Users\matty\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace)
 LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
 LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.000044
 LogPlayLevel: BUILD FAILED
 PackagingResults: Error: Launch failed! Unknown Error
 LogSlate: FSceneViewport::OnFocusLost() reason 0
 LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
 LogSlate: Took 0.000069 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)




Product Version: UE 4.22
Tags:
ue4error.png (257.6 kB)
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asked Jun 02 '19 at 07:02 AM in Packaging & Deployment

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Zordiack H
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