Hi,
So I have multiple levels in my project, and in the main level I want it so that when the player dies the current values of certain values stay the same when in the other level.
For example, if one level had a money system and you progress through the game and go to the next level I want the money to remain the same.
It could be used as a replay from a checkpoint so you don’t have to play the whole level again.
If you want a more integrated example of this I have a beginner series that does this with player score obtained from collecting coins within the levels. I show you how to track this value through 2 levels and transition from one level to the next once all the coins have been collected. There are also a bunch of other tutorials in the series you may be interested in if you are just getting started.