32bit game is not running

Hey there,
I have packaged my game in 32bit, after starting it, it crashes a second later without warning…
With 64bit I have no problems.

My problem is, the game was meant to be playable on office computers, but office computers mostly are running on win32…

A friend said, his game is only working on win64 too, because he had the same problem.

Is there a way to make a game run in 32bit version?

I have the same problem here, cant finde any clue how to resolve this. Did you?

You need to provide information, can oyu explain how “crash” looks like any messages? Try building with debug symbols so we can also have stack trace

I posted it here with more detail of the crash:

I´ve forgot that I have asked this question, when I got the answer…
I just got the mail that someone has commented^^

A friend said, that the error is normal when the game was packaged for 32bit on a 64bit system.
So I have never tried again, because most players have a 64bit windows on steam.

Only 0.48% of steam users (of total 95.66% with windows) are likely to have a 32bit version^^

Ho, thanks for the answer! But unfortunetly Unreal engine editor is 64bit only, so it allways will be packaged on a 64bit system. It is odd because it will be a frecuent situation.

And my problem is the same as you: the game was meant to be playable on office computers, but office computers mostly are running on win32…

Thanks you for the kind reply!

Ho, thanks for the answer! But unfortunetly Unreal engine editor is 64bit only, so it allways will be packaged on a 64bit system. It is odd because it will be a frecuent situation.

And my problem is the same as you: the game was meant to be playable on office computers, but office computers mostly are running on win32…

Thanks you for the kind reply!

I found that this problem exist in 4.23, 4.24 and 4.25, 32bit compiled projects executed with IntelHD graphics card.
But i don’t have any clue how to resolve it, I packed projects before without this problem.