Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Mobile post process: how do i do Cel - shading/Toon - shading

How do i do Mobille Cel - shading/Toon - shading if mobile (ES2/ES3.1) can't work with scene texture which builds the whole point of the shader??? alt text

Product Version: UE 4.22
снимок.png (774.1 kB)
more ▼

asked Jun 02 '19 at 09:38 PM in Rendering

avatar image

5 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Well you could use an workaround by creating a cell shading look on per material basis.

For a lit material: Look at this Thread (post 7)

Since you're developing for mobile, I recommend the use of unlit materials to save a lot of shader instructions The method for unlit materials:

alt text

unbenannt.png (666.4 kB)
more ▼

answered Jun 04 '19 at 09:24 AM

avatar image

218 4 4 4

avatar image ZloyAnclavovetc Jun 04 '19 at 09:59 PM

Thank you very much, this is exactly what I wanted.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question