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Mobile post process: how do i do Cel - shading/Toon - shading

How do i do Mobille Cel - shading/Toon - shading if mobile (ES2/ES3.1) can't work with scene texture which builds the whole point of the shader??? alt text

Product Version: UE 4.22
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asked Jun 02 '19 at 09:38 PM in Rendering

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ZloyAnclavovetc
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Well you could use an workaround by creating a cell shading look on per material basis.

For a lit material: Look at this Thread (post 7)

Since you're developing for mobile, I recommend the use of unlit materials to save a lot of shader instructions The method for unlit materials:

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answered Jun 04 '19 at 09:24 AM

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pDunkl
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avatar image ZloyAnclavovetc Jun 04 '19 at 09:59 PM

Thank you very much, this is exactly what I wanted.

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