Mobile post process: how do i do Cel - shading/Toon - shading
How do i do Mobille Cel - shading/Toon - shading if mobile (ES2/ES3.1) can't work with scene texture which builds the whole point of the shader???
asked Jun 02 '19 at 09:38 PM in Rendering
Well you could use an workaround by creating a cell shading look on per material basis.
For a lit material: Look at this Thread (post 7)
Since you're developing for mobile, I recommend the use of unlit materials to save a lot of shader instructions The method for unlit materials:
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