Keep getting a repeating Crash when changing texture filter mode

I get this crash report most times I try to change the texture filter mode to nearest. Any help would be super appreciated. I also get similar crashes when using the material editor. Overall UE4 is just very unstable on this computer but I’m not sure why.

LoginId:b7afc92a4270e5ec750fc785fcebc8be
EpicAccountId:22d98b5ae28743f08101258adeac5142

Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

I’m using a razor blade sleath, Processor: Intel(R) Core™ i7-7700HQ CPU @ 2.80GHz, 2801 Mhz, 4 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
NVIDIA GeForce GTX 1060 with 41GB free of a 500GB hard drive.

Anymore error info or hardware stats I can provide please let me know.

Cheers in advance,
Sean

Hello Sean,
I have seen this problem pop out in the past a few times. For most cases that I read about you just need to update your DirectX and Graphics Drivers. I see you have nVidia so I would say try that first, worked for me in the past.
You could have a look in here too. Check the 2nd comment under the post maybe this will work for you since you’re using laptop. I would backup my work right away in case the problem escalate to the point where your project stops working. You could also disable real-time updates when dealing with materials. It’s frustrating when everything keeps refreshing after you move a node, especially if you have an old PC (like me :P)