Here’s the problem: I have set up a car based on the sedan, but with my own mesh and tweaks. I added some blueprint code so that I can possess the car with the first person player by pressing E, and teleporting right next to it when at 0 speed and E pressed again. I have a world with three levels set in world composition.
When I enter the car, I start by driving away from level 1 and into level 3. When I am at the furthest point, I drive back. That’s when at a very specific point of the level, which is not when entering back in level 1 (actually quite far from it), my first person player respawns at the starting position with me in it, and the car keeps driving itself until it finds a wall (I can see it in the distance).
What could be happening?