Dynamically spawned actors aren't scaled correclty
I imported an asset which ended up being very small (I know I could re-size and re-import but I want to know all my options).
I corrected this by putting it into a blueprint and scaling its transform. Now when I drag it into the scene it is the correct scale.
However, when I spawn this blueprint at runtime (using Spawn Actor From class) the thing is tiny again. What am I doing wrong?
EDIT - this is where I'm scaling it, in the components part of the class blueprint.
Ow I went through this :D you can't scale the root or transform or rotate it, where your current root is the "hex" mesh you need to add a scene component and call it root, the add a static mesh component with "hex", you may have to remake the blueprint this way
answered Aug 28 '14 at 02:12 PM
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