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Every time i open ue4 12.5 it immediately crashes, i've also tried 14.3 and same thing.

MachineId:6C6C24DDA946FC9F87DD6690A2F1E465 EpicAccountId:db066c7dec624012b95a969bea41ba88

SEGV_NOOP at 0x0

CGSWindowCreateInternal Address = 0x7fff72ad30a8 (filename not found) [in SkyLight] SLSNewWindowWithOpaqueShape Address = 0x7fff72a3ac1c (filename not found) [in SkyLight] -[_NSCGSWindow initWithConnectionID:] Address = 0x7fff49e7db3e (filename not found) [in AppKit] +[NSCGSWindow(NSCGSWindowCreation) windowWithConnectionID:] Address = 0x7fff49e7da28 (filename not found) [in AppKit] _NSCreateWindowWithOpaqueShape2 Address = 0x7fff49e7d7fa (filename not found) [in AppKit] -[NSWindow commonAwake] Address = 0x7fff49e7be1f (filename not found) [in AppKit] -[NSWindow commonInitFrame:styleMask:backing:defer:] Address = 0x7fff49e4c7aa (filename not found) [in AppKit] -[NSWindow initContent:styleMask:backing:defer:contentView:] Address = 0x7fff49e4bf5e (filename not found) [in AppKit] -[NSWindow initWithContentRect:styleMask:backing:defer:] Address = 0x7fff49e4baa6 (filename not found) [in AppKit] invocation function for block in FMacPlatformSplash::Show() Address = 0x108fe1117 (filename not found) [in UE4Editor-Core.dylib] invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x108f99250 (filename not found) [in UE4Editor-Core.dylib] FCocoaRunLoopSource::Process(CFString const*) Address = 0x108fac530 (filename not found) [in UE4Editor-Core.dylib] -[FCocoaRunLoopSourceInfo perform] Address = 0x108f65576 (filename not found) [in UE4Editor-Core.dylib] CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION Address = 0x7fff4c8a60f9 (filename not found) [in CoreFoundation] CFRunLoopDoSource0 Address = 0x7fff4c8a609f (filename not found) [in CoreFoundation] CFRunLoopDoSources0 Address = 0x7fff4c889f4c (filename not found) [in CoreFoundation] _CFRunLoopRun Address = 0x7fff4c8894f3 (filename not found) [in CoreFoundation] CFRunLoopRunSpecific Address = 0x7fff4c888dd6 (filename not found) [in CoreFoundation] RunCurrentEventLoopInMode Address = 0x7fff4bb12ab5 (filename not found) [in HIToolbox] ReceiveNextEventCommon Address = 0x7fff4bb127eb (filename not found) [in HIToolbox] _BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff4bb12568 (filename not found) [in HIToolbox] _DPSNextEvent Address = 0x7fff49dcd363 (filename not found) [in AppKit] -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff49dcc102 (filename not found) [in AppKit] -[NSApplication run] Address = 0x7fff49dc6165 (filename not found) [in AppKit] tchar_main(int, wchar_t**) Address = 0x108d423ca (filename not found) [in UE4Editor] main Address = 0x108d41c3e (filename not found) [in UE4Editor] start Address = 0x7fff79b7ded9 (filename not found) [in libdyld.dylib]

Product Version: UE 4.12
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asked Jun 03 '19 at 05:24 PM in Using UE4

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