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レベル上に2つのオブジェクトがあり、 片方のコリジョンプリセットをBlock All、もう片方のコリジョンプリセットをNo Collisionに設定し、 オブジェクトの一部分だけを重なるように配置したとします。

重なった部分はNo CollisionではなくBlock Allが優先?され、プレイ中にプレイヤーが近づいてもBlockされてしまいまうかと思いますが、これをNo Collision...つまりはコリジョンが重なっている部分は特例としてプレイヤーが移動出来るようにしたいと思っています。



Product Version: UE 4.21
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asked Jun 03 '19 at 03:14 PM in Japanese

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answered Jun 04 '19 at 02:33 PM

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avatar image fio-7218 Jun 04 '19 at 07:53 PM

UE4上でのコリジョンの変形は動的静的に関係なく、本当に必要最小限の部分しかできないのですね。 更に優先順位も付けられないのであるならば、コリジョンは思った以上に制限が厳しいように思います。


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