Is anyone else getting holes in VolBounds with VR Template?

Some of them went away on restart, and seemed to be located where a NavModifierVolume used to be, either after it was moved or deleted.

This is from the MotionControllerMap and I also opened the project in 4.22.2 and got the same result. First image is with Agent radius of 10, second with the default of 35.

Hello,

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Thanks

Hi ,

Thanks for the reply, but I’m running a really old GPU. Although it technically has DirectX11 support and was great for it’s time, unless someone else has seen something similar I don’t want to waste any of your resources on chasing something that very few, if any, other people are experiencing. Having said that, I’m happy to submit a bug report if anyone else chimes in.

Cheers!