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Should Promote to Variable in a Functions Library not default to local?

This is pretty straightforward, as is the workaround, but I'm wondering if it's actually a bug or if I'm missing some purpose for this behavior.

If I drag off of a parameter inside of a functions library, such as a value in a break hit result, then select promote to variable, the functions library promotes it to a global variable, not a local variable. When I compile, I get the error message "The variable NewVar_0 cannot be declared in FunctionLibrary MovementFunctionsLibrary" which makes sense.

Now, it only takes an extra second to create a local variable and move on, but I'm curious why it defaults to this behavior, and doesn't offer promote to local variable on the action/context menu that drops down. Is this to favor the writing of functions inside of a blueprint rather than a functions library?

Product Version: UE 4.22
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asked Jun 04 '19 at 10:25 PM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Jun 05 '19 at 06:53 PM


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