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Compiling 228 shaders ... And freezes

Hello everyone,

I'm currently having a weird issue with the compilation of shaders. I am using a 4.22 version of Unreal Engine and when I create my character and import any animation blueprints a new tab appears stating "compiling 228 shaders". However, I wait for it to compile but it just doesn't compile anything it keeps loading and it does nothing, when I check ar task manager to see if anything is happening my cpu isn't even in a bad shape, the engine uses about 60-70% of my cpu with the compilation. Moreover, when I try to build light in the level, compiling shaders freezes and my launcher just freezes and nothing is happening. My cpu wents from 60-70% to 6-10% and then I get system is not responding from Unreal Engine... I also tried using version 4.21 and followed same steps but nothing is helping.. even when I prioritize engine to be at high priority its not helping :/ Does anyone know a fix for it?

My pc specs:

Graphics card: Nvidia Geforce gtx 1050

Processor: Intel core i5-7300HQ 2.50Ghz

Operating system: Windows 10

In addition: alt text Place where Unreal Engine is installed: I installed my Unreal Engine both versions in E disk not C, for space issues

When engine is running but not building light. alt text

When building light is runned and freeze is up. alt text

Product Version: UE 4.22
capture.png (838.7 kB)
capture1.png (8.1 kB)
capture2.png (73.5 kB)
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asked Jun 05 '19 at 05:51 PM in Using UE4

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