Compiling 228 shaders ... And freezes
I'm currently having a weird issue with the compilation of shaders. I am using a 4.22 version of Unreal Engine and when I create my character and import any animation blueprints a new tab appears stating "compiling 228 shaders". However, I wait for it to compile but it just doesn't compile anything it keeps loading and it does nothing, when I check ar task manager to see if anything is happening my cpu isn't even in a bad shape, the engine uses about 60-70% of my cpu with the compilation. Moreover, when I try to build light in the level, compiling shaders freezes and my launcher just freezes and nothing is happening. My cpu wents from 60-70% to 6-10% and then I get system is not responding from Unreal Engine... I also tried using version 4.21 and followed same steps but nothing is helping.. even when I prioritize engine to be at high priority its not helping :/ Does anyone know a fix for it?
My pc specs:
Graphics card: Nvidia Geforce gtx 1050
Processor: Intel core i5-7300HQ 2.50Ghz
Operating system: Windows 10
In addition: Place where Unreal Engine is installed: I installed my Unreal Engine both versions in E disk not C, for space issues
When engine is running but not building light.
When building light is runned and freeze is up.
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