Save map at runtime
In my game I have a map with a lot of actors. Now I want to save this map with all the properties of the actors along, whenever the user hits the save button in game. I have seen this function: https://docs.unrealengine.com/latest/INT/API/Editor/UnrealEd/FEditorFileUtils/SaveMap/index.html. But I cant get it to work (unresolved external symbols) and it is probably only for the editor. So is there an other way I can do this? Because why should I code a method for saving a map when you allready have one.
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