Camera moves out of place when rendering a movie

Hi everyone,

I’ve got a very annoying issue with my baked cameras. Basically when I hit Capture Movie the rendering starts no problem but then the camera will switch from rendering the baked animation to pointing at somewhere random in the scene (like the sky).

This is my process.

  • I bake my cameras as an FBX inside Cinema 4D
  • Create a level sequence inside of UE4
  • Create a camera in that sequence
  • Right click on that camera and import my baked camera from C4D
  • Set my render settings in UE4
  • Hit Capture Movie

Is there anything I am missing here? your help would be greatly appreciated!

Thanks!