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[Closed] Procedural Foliage Spawner not working on LandscapeStreamingProxy if landscape layers are defined.

I created a terrain in World Machine and using tiled build I exported heightmaps. I then enabled World Composition and imported all the tiled heightmaps and so far everything was good. For each landscape I applied my material which consists of 3 different layers. Now finally when I try to to use Procedural Foliage Tool that contains Foliage Types with landscape layers defined it doesnt spawn any kind of foliage. Toast message says Unable to spawn instances. Ensure a large enough surface exists within the volume. If I clear landscape layers array from Foliage Type and resimulate it works.

Product Version: UE 4.22
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asked Jun 06 '19 at 06:56 AM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Jun 07 '19 at 02:17 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



avatar image ryanjon2040 Jun 09 '19 at 08:42 AM

Sorry Jeff. Forgot about the new bug reporting method. Just now I've submitted the bug report. :)

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The question has been closed Jun 09 '19 at 08:43 AM by ryanjon2040 for the following reason:


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