Smooth transition when enabling use controller rotation yaw
Hello! I want to do that by enabling the "Use Controller Rotation Yaw", instead of snapping the rotation of the character to where the camera is, do it smoothly. I have this, but it does not work... Any idea?
*This is for aim/crosshair. When i press the button the zoom and crosshair appear, and if i hold the button with the "Use Controller Rotation Yaw" it does good. But the problem is the first time that i click the button. The Rotation Yaw snap the camera instead move it smoothly...
asked Jun 06 '19 at 09:07 AM in Blueprint Scripting
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