Multiple Rotations On Mesh?/Snap Relative Rotation?
I have a blueprint that sets the relative rotation of the mesh on an rLerp what I'd like to do is have this mesh rotate multiple times past 360, when I do this currently the rotations freak out since they seem to go from -360, 0 , 360.
The reason for this is because I have animations for a game where the character does tricks in the air and some tricks end up facing the opposite direction and the character enters a reverse stance they can then skate/move with until they do another trick etc.
The problem is some tricks call for multiple rotations 540, 720 etc so I'd like to know how I can rotate multiple times without the rotations looking buggy.
Another solution I had was to animate the rotation and then have a anim notify to snap to the desired relative rotation essentially giving the illusion through the animation. Once the notify is triggered though the rotation is very apparent as it quickly rotates from its original rotation to the desired. I'd like to know if I can just snap to the relative rotation.
This could very well be because of the animation though but I'm not sure.
Thank you any help would be appreciated!
asked Jun 06 '19 at 02:18 PM in Blueprint Scripting
Have a look at this post, the timeline is rotating the cube in relative space multiple times:
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