Cloth paint for hair card
I have a character with over hundred hair cards with multiple layer created in blender 2.8. It case a problem when I doing the cloth painting inside UE4. Because not all the hair card is come from the top of head, some hair card in the middle or near the character neck
Even I only paint outside the top of the head, maybe will affect hair tip from other layer. it cause some hair disconnect and fall off when simulate clothe physics. So any method can handle the clothe paint more accurate or only paint one hair card then copy the value to other?
asked Jun 07 '19 at 09:24 AM in Using UE4
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