Hello everyone,
For a while now, I have been trying to get UE4 working with ray tracing. I’m aware that Nvidia released drivers awhile ago that gave GTX 10 series cards support for ray tracing and so I figured perhaps I could finally try out the new ray tracing capabilities in UE4 for myself.
However, I have not able to do so as whenever I try to launch a project in UE4, the project simply crashes while starting up. The loading banner completes and UE4 appears in the taskbar, however, the window is invisible for a period of time until it crashes. I have the latest Windows 10 update (the May update) as well as the latest graphics drivers. My project also has ray tracing turned on in its project settings. I was instructed to make a shortcut for UE4 with the -dx12 parameter, which I have also done. Every time I try to run a project with ray tracing, I go through that shortcut. I have followed all of the instructions in getting raytracing set up but it still does not work.
Unless I have missed something, does anybody know what the problem may be?
Thanks!
Goolog
P.S.: Here is my crash log:
This also comes up in the crash report screen:
Assertion failed: IsCompleteBinding(Shader->ResourceCounts.NumUAVs, BoundUAVMask) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp] [Line: 2522]
Specs:
Operating System
Windows 10 Pro 64-bit; Version: 1903; OS Build: 18362.145
CPU
Intel Core i7-8700K @ 3.70GHz
RAM
32GB DDR4
Motherboard
Micro-Star International Co. Ltd. Z370 GAMING PRO CARBON AC (MS-7B45) (U3E1)
Graphics
NVIDIA GeForce GTX 1080 Ti (EVGA)