UE-42280 is back (crash)

Hello,

Every time I start UE4, I have after a few seconds an error (and a crash) : Crash due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’). I looked and it’s the UE-42280 one, officially “fixed”.

I have a laptop with two graphics card. I launch UE4 with the Nvidia one of course (GTX-1060 GeForce). I have the most recent graphics driver (430.86). I’m on windows 10 family (1903), 64 bits. I have 8Go RAM and i use a i7 processor.

In the Nvidia parameters, I forced UE4 to always use the Nvidia graphics processor. Same result than withour the forcing. I’ve already tried to unistall & reinstall, and tried a lot of version, 4.22 → 4.16. Every time the same result and the same error.

Debug file here : https://pastebin.com/KzUuWMVj
“Crash-context runtime” here : https://pastebin.com/NBAH4GFp

UE4 Crash report:
Assertion failed: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)

UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

up please ?