As you know you can find the iOS Tools under …\UnrealEngine\Engine\Binaries\DotNET\IOS
Specifically look at DeploymentServer.exe and iPhonePackager.exe
The “Creating Deployment Server” issue can be recreated without starting an iOS build process by simply calling DeploymentServer.exe in Terminal/CommandLine and adding a parameter.
(Like “DeploymentServer.exe listdevices”).
What you need to fix this,
is a version from Unreal Engine that is built from source. From my experience 4.25 had this very issue when I downloaded it from the Epic Launcher.
I downloaded 4.25 and 4.26 from source and built them both on my machine. DeploymentServer.exe works on both without getting stuck in “Creating Deployment Server”.
As for the iTunes version I used, when I got it working, I was using the alternative download. (Go to itunes webpage → “Looking for other Versions?” → Select Windows → Download 64 Bit Version)
+1
after reinstalling and rebooting I can’t even start the compiling process.
It’s also possible to use microsoft store`s version with this fixture from official documentation
You don’t have to download the UE version from the source code. Just delete the iTunes that you downloaded from the Windows Store and install it from the site as indicated here: Remote iOS build using UE4 (Part 2) – Parallelcube
Also add the path to the MobileDeviceDLL to the registry