My material is turning black

My material is turning black, I have no clue why. The only way to fix it is to turn it to stationary/movable, except if I do that it doesn’t cast a shadow. I’ve tried many things but none seem to work.

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Hi!

Usually when a mesh/polygon turns black is due to lack of a lightmap…
Do you have an uv map ready to receive lighting information? …or maybe you just set the wrong uv channel…

This did work, but the problem is that the newer versions of UE4 my .fbx models are imported part by part. To combat this I joined everything together in Blender and the cushions on my chair changed to a weird color. When I import it into UE4 it causes this to happen

Any solutions?

I’m sorry but this is the first time I hear that Unreal breaks apart meshes while importing!! :S
I don’t know what’s going on with your scene but this shouldn’t happen… if you have x meshes in your 3d scene Unreal should import exactly x meshes…
But anyway if you don’t want tiny details you can keep everything together! You just have to have a uv channel for the lighting and another one possibly for your textures…
This time I think you fixed the lightmap of your chair but something went wrong with the texture uvs…