I want to play death animation when enemy health=0 from behaviour tree,the problem is that how i communicate from healthbar widget to behaviour tree? Help would be appreciated, Thanks

Hi! So you need to update your Blackboard value IsDead. Add Decorator node to your DeathAnimation branch. BT Sequence will check Decorator node ( IsDead True?) and proceed to death animation if it is True . Also - how did you update your widget ? I assume that you have Health variable inside your AI_Character that actually update bar percentage. When AI_Character Health is <=0 you can GetAIcontroller->GetBlackboard (or its reference)->SetValueAsBool and update key value IsDead. Don’t forget to set your KeyName. You can also have a Service node - this node can update key values in desired period.