As you can see in the attached image, I’m getting a completely different image in the render target from the on in the viewport. It seems that, for some reason, the laces in the shoe appear below the shoe itself (yellow) while the expected result would be to appear on top (blue).
This doesn’t to be a problem specific to the editor, because using FRenderTarget#readPixels
and dumping the content to file yelds the same results circled in yellow.
I’m not doing anything fancy, what I did was:
- Empty scene
- Import from FBX
- Use substance textures
- Create a capture scene 2D
- Create a render target for that capture scene
Am I doing anything wrong or could it be a bug?
Environment:
- Mac OSX Mojave
- Vulkan
- Radeon Pro 555X