How to get asset(s) from a folder in content browser, in blueprints?

Hi there, I’ll describe what I’m hoping to be able to do.

During level design I need to create a proxymesh to use. This is easy enough. I save the mesh to a certain folder lets say it’s path is Content/MygameStuff/Temp_Assets

What I’d like to be able to do is from a blueprint look in that folder(without typing in the path manually all the time) and pick a mesh, and from there use it as you would any other mesh.

The mesh and folder is only used during creation and not runtime.

Any help or pointers in the right direction is greatly appreciated.

Hey, you could try to add your meshes in an array of type mesh and then pick the mesh from this array.

Can’t do that, the meshes will only be generated while designing a level, not before. The time taken to add one to an array once it’s generated is more time than it currently takes, which isn’t really a lot. As I say, I’m wanting to streamline the design process of a blueprints functionality. Being able to access a particular path for the meshes would mean the end user didn’t have go find them. I know it’s not the be all and end all but when designing blueprints for others to use everything you can do to help them save time counts.

Thank you for taking the time to answer. It allowed me to further explain what and why I am looking for this.