Blendspace WalkBack issue
You can easily notice this rather odd behavior if you just grab the animation starter pack off the marketplace, open up one of the associated blend spaces like Idle-Sprint and shift click the top speed around direction 140 or so.
Here is a short representation for the lazy or too busy folks: https://gyazo.com/fb8a3d79badea0ac54f45db1bf61be37
This is "default" behavior, nothing was changed it's just how the blend space interpolates between the back walk and the front walk for 4.22. it is the first time I actually notice the issue, so I wonder if this was always present or if it got introduced as one of the new features (ei: it's a bug).
Either way: What is the AAA method to fix this? Separate animation states for every direction like it already has to happen to eliminate twitching in the backwards walk movement?
asked Jun 10 '19 at 04:22 AM in Bug Reports
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