Camera Updates dont tick unless Character has Input?
The code runs perfectly fine as long as there is input on the PlayerController and an event is being called. To be clear, it ticks constantly, but the camera itself does not visually update unless there is input. I am not sure how to proceed really as I haven't been able to find any info on this.
Please let me know if anyone knows a way to fix this.
asked Jun 10 '19 at 09:59 AM in C++ Programming
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