I am trying to check if a bone(sword) from my skeletale mesh will collide with an Object (in this case an NPC). I found a way for a PoseableMeshComponent but not a SkeletalMeshComponent.
Unless there is a way to convert from a Skeletal to PoseableMeshComponent. I think this method would be much easier instead of checking rotation for both the player and NPC as well as the location.
I’m pretty sure OP is asking for a way to find the bone on the instigating component, or rather the component you are reading hit events from. The “Hit Bone Name” field that you show above is the bone on the other component.