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Import an animation without mesh does not work with python

Hello ! I do a script for import a animation in unreal engine but the parameter FbxImportUI.import_mesh does not work :/ When I run the script it import the animation and the mesh but I want import only the animation, the mesh already exists in another folder.

  1. Import Armature.fbx in /Content Browser/Temp (Armature.fbx is a SkeletalMesh)

  2. Run the next script with ArmatureAction.fbx location as animationLocation variable (ArmatureAction.fbx SkeletalMesh with one animation)


 import os.path
 import unreal
 animationLocation = r'D:\MyAnim\ArmatureAction.fbx'
 # Option
 taskoptions = unreal.FbxImportUI()
 taskoptions.set_editor_property('Skeleton', unreal.find_asset(r'/Game/Temp/Armature_Skeleton.Armature_Skeleton'))
 taskoptions.set_editor_property('import_mesh', False)
 taskoptions.set_editor_property('original_import_type', unreal.FBXImportType.FBXIT_ANIMATION)
 taskoptions.skeletal_mesh_import_data.set_editor_property('import_morph_targets', True)
 # Task
 task = unreal.AssetImportTask()
 task.filename = animationLocation
 task.destination_path = r'/Game/Temp/Anim'
 task.automated = True
 task.set_editor_property('options', taskoptions)
 # Import

var "Import_mesh" is False but the script import the animation and the mesh, not just the animation. I use Binary Build, Version: 4.22.2-6574378+++UE4+Release-4.22 Thank,

Product Version: UE 4.22
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asked Jun 10 '19 at 02:37 PM in Bug Reports

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Loux xavier
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avatar image Jeff A ♦♦ STAFF Jun 10 '19 at 03:18 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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