Hello !
I do a script for import a animation in unreal engine but the parameter FbxImportUI.import_mesh does not work When I run the script it import the animation and the mesh but I want import only the animation, the mesh already exists in another folder.
- Import Armature.fbx in /Content Browser/Temp (Armature.fbx is a SkeletalMesh)
- Run the next script with ArmatureAction.fbx location as animationLocation variable (ArmatureAction.fbx SkeletalMesh with one animation)
import os.path
import unreal
animationLocation = r'D:\MyAnim\ArmatureAction.fbx'
# Option
taskoptions = unreal.FbxImportUI()
taskoptions.set_editor_property('Skeleton', unreal.find_asset(r'/Game/Temp/Armature_Skeleton.Armature_Skeleton'))
taskoptions.set_editor_property('import_mesh', False)
taskoptions.set_editor_property('original_import_type', unreal.FBXImportType.FBXIT_ANIMATION)
taskoptions.skeletal_mesh_import_data.set_editor_property('import_morph_targets', True)
# Task
task = unreal.AssetImportTask()
task.filename = animationLocation
task.destination_path = r'/Game/Temp/Anim'
task.automated = True
task.set_editor_property('options', taskoptions)
# Import
unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks([task,])
var "Import_mesh" is False but the script import the animation and the mesh, not just the animation.
I use Binary Build, Version: 4.22.2-6574378+++UE4+Release-4.22
Thank,