Right now I’m not in the phase of making multiplayer I’m still in the process of writing out my game’s features. Features such as main-menu, levels, game-maps, characters, animation, etc… with my limited experience in 3D modelling, animation, rigging, and UV mapping at this point I’m not on par to make a unique style game, but I can make a game now just that it won’t be interesting. The only thing I would like to do at this point is work on my earliest Alpha. Now you’re know what I’m planning of doing is taking as much notes and learning what I can about Online Subsystem and use it as a follow through step-by-step guide.
Based on what I have read and learn the Online Subsystem consist of the following:
- Game Mode
- Game Session
- Session Interface
- Setting Interface
I set them up as follows because according to the UE docts Game Session is a wrapper inside the Game Mode, right? In side the Game Session should be the Session Interface and Session Settings where I call them using points from IOnlineSubsystem * const OnlineSub = IOnlineSubsystem::Get(); from there const OnlineSub() → GetSessionInterface(); and later start calling out
SessionSettings->bIsLANMatch = bIsLAN;
SessionSettings->bUsesPresence = bIsPresence;
SessionSettings->NumPublicConnections = MaxNumPlayers;
SessionSettings->NumPrivateConnections = 0;
SessionSettings->bAllowInvites = true;
SessionSettings->bAllowJoinInProgress = true;
SessionSettings->bShouldAdvertise = true;
SessionSettings->bAllowJoinViaPresence = true;
SessionSettings->bAllowJoinViaPresenceFriendsOnly = false;
SessionSettings->Set(SETTING_MAPNAME, FString("MapName"), EOnlineDataAdvertisementType::ViaOnlineService);
// Base on my limited C++ understanding this basically connects the game map of choosing, name, and advertise to the community that it’s available.