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Packaging Troubles

Now I know how it seems, "You haven't done any research, this question has been asked countless times." and yep, I know, believe me.

But no solution for others I have tried has worked on my end or I have no clue how to go about it. I have looked through the error report and it gives me many, many warnings but it is usually warnings of things I am not even using. Makes you wonder why I still have them in my project and that Is a good question. Deleting them seems to be too much trouble for my project for some reason. I can't even rename some folders since It causes issues or just won't let me. I tried selecting the folders not to use in the packaging settings as well as the maps. The main error in red is this - UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'OuterArea' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' This happens with all of the maps I have specified to package. All the yellow warnings is stuff not being used so I didn't really consider those to matter. But I could be very wrong, Packaging a game is not something I'm familiar with hence the guidance I'm seeking.

You experts out there may be looking at this mess of crap wondering how the hell I'm getting anywhere in game development, well I assure you, 9 times out of 10 I'm wondering the same thing.

Here's the full output log - View Output Log

Or this one from the Roaming etc location - View Log

Product Version: UE 4.22
output-log.txt (949.4 kB)
log.txt (204.6 kB)
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asked Jun 11 '19 at 12:36 AM in Packaging & Deployment

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