Issue With Player Entering Vehicle
Hello everyone, I've got an issue where when I run my enter vehicle script, something causes the vehicle to start spinning and flying around wildly. The script works in terms of having the player possess the jeep, and the player character is teleported to the vehicle, the only problem is the insane movement. My thinking is that the player character's collision model is constantly messing with the vehicles' collision model, but I can't confirm that as I have not found a way to disable collision between the two objects to see if collision is the issue.
Here's my script for entering the vehicle and possessing it:
Level Blueprint (Link to image)
Thanks in advance!
asked Jun 11 '19 at 02:08 AM in Blueprint Scripting
I figured it out, I forgot about the enable collision function and ended up using that and it works perfectly!
answered Jun 13 '19 at 06:01 PM
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