UnrealBuildTool ignores some xcode settings
I've tried export my project to Xcode, add some flags and change some options which I can't add from ue4 editor. I'm talking about Runpath Search Paths, Library Search Path and Always Embed Swift Standard Libraries. But it seems that this way doesn't work.
I receive the following error message:
And it comes from Engine/Binaries/DotNET/UnrealBuildTool.exe. Is it possible that this tool ignores settings from exported project?
asked Jun 11 '19 at 03:11 PM in Packaging & Deployment
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