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UnrealBuildTool ignores some xcode settings

I've tried export my project to Xcode, add some flags and change some options which I can't add from ue4 editor. I'm talking about Runpath Search Paths, Library Search Path and Always Embed Swift Standard Libraries. But it seems that this way doesn't work.

I receive the following error message:

   "type metadata accessor for (extension in Foundation):Swift.String.Encoding", referenced from:
       (extension in APDTwitterMoPubAdapter):Foundation.Data.(extractVAST in _EF4455D2E5BED47807C45A044A061219)() throws -> Foundation.Data in Appodeal(MoPubRewardedAd.o)
 ld: symbol(s) not found for architecture arm64 

And it comes from Engine/Binaries/DotNET/UnrealBuildTool.exe. Is it possible that this tool ignores settings from exported project?

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asked Jun 11 '19 at 03:11 PM in Packaging & Deployment

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Tapocheck
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