Infinite Procedural Room Generation

I’ve been scouring the internet looking for a specific solution as I am not good when it comes to programming. To keep this short and simple, I’ve been looking for a simple program that generates rooms infinitely as you progress instead of generating a map all at once. An example would be this: Unreal Engine 4 Procedurally Generated Dungeon - YouTube

If any of you can help me I’d be greatly appreciative.

I’m working on something similar here are two somewhat decent tut’s I could find.

This one is most applicable to you.
This one is an honorable mention.