How / Where to store data?
Where can I / how should I store arbitrary data? Seems simple enough but I'm having trouble finding anything online. Examples of things I would want to store are a 2d array for a grid map's contents, various attributes etc that could be easily called anywhere, like during level creation to place appropriate actors as necessary based on said stored data.
asked Jun 12 '19 at 01:13 PM in Blueprint Scripting
Game Instance - it persists even if you change levels and is a framework class, accessible globally. Alternatively, you can use a Save Game Object and load / save data to it. Consider looking into structs for extra flexibility / automation.
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