Dense forest : Individual or cluster foliage?
here, I want to make a large and dense forest, performance-wise, is it better to have individual trees and bushes models, or clusters? Since it's a dense forest, I'll have a LOT of foliage instances, and I'm concern about the hit that would have the occlusion and the LOD computations.
The way I'm seeing this forest is with a lot of plants and bushes covering the ground, and quite large trees with overgrowth vegetation gwrowing on it, that would eventually occlude a large part of what would be visible in front of us; the manner a tropical virgin forest would be.
If any of you have already worked on a forest world, I'll be glad to know how you manage it?
asked Jun 12 '19 at 04:31 PM in Using UE4
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