Actor won't transform

Hey all trying to get tiles to spawn in all 4 directions from an tile.

I was just modifying the endless runner code a little but for some reason all of the tiles will spawn on top of each other. They won’t actually use the new value.

Code

No matter what component of the scene I use as the target, and no matter which type of movement I use (Rotation, local, world, transform etc… Nothing will change. I know the changes are “happening” because my print strings are still spitting out errors.

Any help appreciated.