Hey all trying to get tiles to spawn in all 4 directions from an tile.
I was just modifying the endless runner code a little but for some reason all of the tiles will spawn on top of each other. They won’t actually use the new value.
No matter what component of the scene I use as the target, and no matter which type of movement I use (Rotation, local, world, transform etc… Nothing will change. I know the changes are “happening” because my print strings are still spitting out errors.
Any help appreciated.