How do I get the directional vector from left thumb stick?
In my third person character blueprint I'm spawning an actor at it's feet that I then want to move around the screen with the left thumbstick. The plan is to use this as a targeting system that when I release the input it explodes or creates some other object at that location.
I can't seem to figure out how to get the thumbstick input as a directional vector and move the actor based on it. I first tried possessing the actor but that breaks other things like my camera setup. I'd like to keep the third person character facing where I'm aiming with the thumbstick which also breaks if I use possess.
I also tried get left stick X/Y axis but that seems to return the magnitude of the stick input 1 through -1 but I'm not sure how to turn that into a vector.
If anyone has examples of how to do this I'd appreciate it.
sound like you want to use the 'get right vector' node
answered Jun 13 '19 at 05:18 AM
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