Remote compiling requires a server name. Use the editor (Project Settings > IOS) to set up your remote compilation settings.

I have a plugin that i created through the Unreal Engine plugin menu.

When i hit package from the plugin menu, I got this error:

ERROR: Remote compiling requires a
server name. Use the editor (Project
Settings > IOS) to set up your remote
compilation settings.

I had a google around, and found i could define the target platforms with white listing.

So i went to my uplugin file and modified it:

"Modules": [
    {
      "Name": "ExampleShared",
      "Type": "Runtime",
      "LoadingPhase": "Default",
      "WhitelistPlatforms": [
        "Win64",
        "Win32",
        "Android",
      ]
    }
]

I then closed the project down, and re-compiled and re-loaded. I then went to package it and got the same error.
What am i doing wrong?

I really don’t care about IOS (atleast not at this moment in time).

1 Like

thanks, it’s working perfectly
/!\ unreal 4.27.2 requires visual studio 2017 to be installed to complete a plugin’s packaging