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How can I make a custom node to create widget+event?

So, I have a dialogue system, but every time I want to use it, I need to create the widget->Add it to the viewport->Execute the custom event http://prntscr.com/o1vefw

So, I want to make a plugin to add a custom blueprint node which automatically do all these 3 things with a single node, instead of having to add 3 nodes for a single function. How should I do it? Are there better ways? I know, I could collapse the nodes or turn them into a function, but I want to make them usable in every actor of the game I want.

Product Version: UE 4.21
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asked Jun 14 '19 at 02:20 PM in C++ Programming

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Pataxu
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Then create start dialog in somewhere global like game mode where they can referenced easily from anywhere. You can make blueprint function library (in blueprint not C++) or macro library that will deal with frequent casting.

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answered Jun 14 '19 at 06:50 PM

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Shadowriver
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avatar image Pataxu Jun 14 '19 at 07:07 PM

Thank you a lot! With the blueprint function library I can make what I needed without C++ involved.

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