Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do I package a project (Windows64-bit) with Pixel Streaming plugin enabled?


I am testing out using the pixel streaming plugin. I was unsuccessful in packaging windows 64 bit. Notes: ue4 4.21.2 multi user template/unrealstudio

Here is the error that gets flagged when I attempt to build. Any suggestions are appreciated. Thank you!

 ATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe IrvineCo Win64 Development -Project="C:\Users\boddington\Documents\Unreal Projects\IrvineCo_Multiplayer\IrvineCo.uproject" -Manifest="C:\Users\boddington\Documents\Unreal Projects\IrvineCo_Multiplayer\Intermediate\Build\Manifest.xm
 l" -nobuilduht -xgeexport  "C:\Users\boddington\Documents\Unreal Projects\IrvineCo_Multiplayer\IrvineCo.uproject" -NoUBTMakefiles  -remoteini="C:\Users\boddington\Documents\Unreal Projects\IrvineCo_Multiplayer" -skipdeploy -NoHotReload -log="C:\Users\boddington\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-IrvineCo-
 UATHelper: Packaging (Windows (64-bit)):   Using Visual Studio 2017 14.14.26428 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
 UATHelper: Packaging (Windows (64-bit)):   Writing manifest to C:\Users\boddington\Documents\Unreal Projects\IrvineCo_Multiplayer\Intermediate\Build\Manifest.xml
 UATHelper: Packaging (Windows (64-bit)):   XGEEXPORT: Exported 'C:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\UBTExport.000.xge.xml'
 UATHelper: Packaging (Windows (64-bit)): Took 3.1712346s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files (x86)\IncrediBuild\xgConsole.exe "C:\Users\boddington\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UAT_XGE.xml" /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread
 UATHelper: Packaging (Windows (64-bit)):   --------------------Build System Warning---------------------------------------
 UATHelper: Packaging (Windows (64-bit)):   Temporary license has expired:
 UATHelper: Packaging (Windows (64-bit)):       Your Agent's temporary license has expired. IncrediBuild will allow you to utilize up to 8 cores on your local machine.
 UATHelper: Packaging (Windows (64-bit)):        To unleash IncrediBuild's capabilities to utilize idle cores in your network in order to achieve increased performance, please contact sales@incredibuild.com
 UATHelper: Packaging (Windows (64-bit)):   
 UATHelper: Packaging (Windows (64-bit)):   -------------------------------------------------------------------------------
 UATHelper: Packaging (Windows (64-bit)):   --------------------Project: Env_0---------------------------------------------
 UATHelper: Packaging (Windows (64-bit)):   ** For IrvineCo-Win64-Development
 UATHelper: Packaging (Windows (64-bit)):   SharedPCH.Core.cpp (0:01.07 at +0:00)
 UATHelper: Packaging (Windows (64-bit)):   c:\program files\epic games\ue_4.21\engine\source\runtime\core\public\Windows/WindowsPlatformCompilerSetup.h(22): error C2338: Visual Studio 2017 versions 15.7 and 15.8 are known to have code generation bugs that affect UE4. Please update to version 15.9.
 UATHelper: Packaging (Windows (64-bit)):   
 UATHelper: Packaging (Windows (64-bit)):   Error executing C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\bin\HostX64\x64\cl.exe (tool returned code: 2)
 UATHelper: Packaging (Windows (64-bit)):   ---------------------- Done ----------------------
 UATHelper: Packaging (Windows (64-bit)):   
 UATHelper: Packaging (Windows (64-bit)):       Rebuild All: 0 succeeded, 1 failed, 0 skipped
 UATHelper: Packaging (Windows (64-bit)):   
 UATHelper: Packaging (Windows (64-bit)):   1 build system warning(s):
 UATHelper: Packaging (Windows (64-bit)):      - Temporary license has expired
 UATHelper: Packaging (Windows (64-bit)):   
 UATHelper: Packaging (Windows (64-bit)): Took 1.3121399s to run xgConsole.exe, ExitCode=1
 UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:1): C:\Program Files (x86)\IncrediBuild\xgConsole.exe "C:\Users\boddington\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UAT_XGE.xml" /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread. See logfile for details: 'xgConsole-2019.06.14-11.08.36.t
 UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\boddington\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
 PackagingResults: Error: Command failed (Result:1): C:\Program Files (x86)\IncrediBuild\xgConsole.exe "C:\Users\boddington\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UAT_XGE.xml" /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread. See logfile for details: 'xgConsole-2019.06.14-11.08.36.txt' 
 UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults: Error: Unknown Error

Product Version: UE 4.21
more ▼

asked Jun 14 '19 at 06:39 PM in Packaging & Deployment

avatar image

3 1 2 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question